carnival of carnage
Programmer: Taralee Caine
Programmer: Brad Cook
Artist: Kyle Vlaar (Brookes)
Designer: Michael Patterson
For this project, there was no actual game
implementation. Each group was just required
to conjure in detail and pitch a game concept as
though we had already created said game. Our
concept was a 3D reverse stealth horror
survival game set in a 1920's fictional city.
Where, instead of you playing the hero fighting
baddies to survive, you play a serial
killer which stalks it's prey eating eyeballs to
survive. Each character (including the villain)
was given it's own backstory and chapter. We incorporated this idea as we planned for this game to have an in depth storyline and history to the game, instead of just a walk around and kill people for no reason thing. The main
character backstory allowed for the player to see why he became the way he is and each character associated as
his victim also portrayed a good reason for being targeted by him.
I personally put together this presentation in premiere pro. This allowed me to learn a new application as well as
personally one-on-one with each team member as it was my idea to have each member (myself included) to
present their sections visually as well as aurally. I gave each person free reign of their section of script and once
done, I just fixed up and spelling and/or grammatical errors as necessary.
Our group worked really well for majority of the project's duration as we were always in constant communication with each other mainly over Skype as our preferred choice of contact. Every member contributed equally to the game. Whether it was working on the backstory of the villain or the victims, concept art, modelling art, game mechanic concepts, etc...