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Academy of Interactive Entertainment

Advanced Diploma

Professional Game Development (Programming)

Introduction to C++

  • Introduction to Programming

  • Introduction to C++

  • Variables

  • Conditional Statements

  • Loops

  • Functions

  • Comments

  • IDE Usage

  • The Callstack

  • Arrays

  • Character Arrays

  • Constants and Typedef

  • Structures

  • Memory, the Stack and Heap

  • References

  • Classes

  • Constructors and Destructors

  • Inheritance and Polymorphism

  • Operator Overloading

  • Templates

  • Function Pointers

  • Standard Template Library

  • File I/O

  • STL String

  • The auto Keyword

Code Design and Data Structures

  • Pseudocode

  • Object Orientated Data

  • UML

  • Algorithms

  • Algorithm Efficiency and Big-O

  • Sorting

  • Search

  • Containers and Dynamic Arrays

  • Lists

  • Stacks and Queues

  • Graphs

  • Trees

  • Heaps

  • Hashing and Hash Tables

  • Design Patterns

  • Unit Testing

  • Version Control

Maths for Games

  • Libraries

  • Binary

  • Math Formula

  • Graph Functions

  • Trigonometry

  • Interpolation and Curves

  • Probability and Curves

  • Points and Vectors

  • Matrices

  • Matrix Hierarchies

  • Frame Independent Movement

  • Linear Motion

  • Geometry

  • Intersection and Collision Detection

  • Collision Resolution

Introduction to C#

  • Managed Languages

  • Introduction to C#

  • Interfaces

  • .NET Memory Management

  • Properties

  • Type Conversion

  • Delegates and Event Handling

  • WinForms

  • Serialization

  • GDI

  • Reflection

  • Attributes

  • LINQ

  • Managing Errors

Artificial Intelligence

  • Artificial Agents

  • Finite State Machines

  • Steering Behaviour

  • Blackboards

  • Pathfinding

  • Decision Trees

  • Behaviour Trees

  • Flocking

  • Advanced Navigation Techniques

  • Planning

  • Game Trees

Computer Graphics

  • Introduction to Open GL

  • Cameras and Projections

  • Rendering Geometry

  • Textures

  • Direct Lighting

  • Procedural Generation

  • Graphical User Interfaces

  • Particle Systems

  • Quaternions

  • Animation

  • Scene Management

  • Render Targets

  • Post-Processing

  • Shadows

  • Physically-based Lighting

  • Deferred Rendering

  • High Dynamic Range

  • Image-based Lighting

  • GPU-based Particle Systems

  • Tessellation

  • Volume Rendering

Cross-Platform Development

  • Writing Documentation

  • Introduction to Unity 3D

  • MonoBehaviours

  • Prefabs

  • Input

  • Unity Collision

  • Cameras

  • Effects

  • Canvas

  • Mechanim

  • Sprites

  • Nav Mesh

  • Deploying a Build

  • Deploying to PC

  • Creating an Installer

  • Deploying to Android

  • Deploying to iOS

  • Deploying to Web

  • Extending the Editor

  • Optimisations

  • Case Study: 2D Platformer

  • Case Study: 3D Platformer

  • Case Study: Driving Game

  • Case Study: 2D Puzzle Game

 Physics For Games

  • Introduction to Physics

  • Linear Force and Momentum

  • Projectile Physics

  • Collision Detection

  • Collision Response and Friction

  • Rotational Force

  • Joints and Springs

  • Rigid Body Dynamics

  • Collision Shape Hierarchies

  • Mesh-based Collision Detection

  • Motors and Impulse

  • Ragdoll Physics

  • Kinematics and Player Controllers

  • Fluid Dynamics

  • Soft Bodies

  • Swept Collision Detection

  • Performance Optimisations

Complex Game Systems

  • Threading

  • Cache Coherence

  • GPGPU

  • Behavioural Mathematics​

  • Fuzzy Logic

  • Machine Learning

  • Networking

  • Audio

  • Automated Build Systems

  • Analytics

  • Scripting

  • Markov Chains

GROUP UNITS (Working in teams with other Programmers, Artists and Designers)

  • Production Teams

    • Self teaching Premiere Pro​

  • Practice Production

    • Extra tasks: Level Design

    • Extra tasks: Enemy Art

  • Proof of Concepts

    • Wrote detailed Technical Design Document​

  • Major Production

    • Wrote detailed updated Technical Design​
      Document

    • Wrote updated Design Document

    • Extra Tasks: Concept Art

    • Extra Tasks: Sound Integration

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