Heavy-metal shooter
Taralee Caine - Programmer
Jayden McLeod - Programmer
Jonathan Shirlaw - Programmer
Jason Ip - Programmer
Kyle Vlaar (Brookes) - Artist
Renee Holmes - Artist
Thomas Cameron - Artist
Jacques LeSueur - Designer
Kyle Jessen - Programmer
(Acting Designer)
Majority of the group had unofficially agreed
on a “Priest” themed FPSgame (based on
the 2011 movie adaptation and Korean
manga book series) with a top down camera
view.
This was my first working with Unreal Engine, so I did spend a few extra out-of-class session learning the ropes of what I been assigned to do. One of the first applications I applied was "weapons damage". Assigning left "mouse-click" to basic gun fire and right "mouse-click" as a "mana" damage skill. Along with the actual discharge of both "weapons", distance, damage to enemy, etc...
I also added a “ragdoll” function to the enemies. This feature enabled the enemies to “fall down” and die, rather than disappear upon initial impact.