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Heavy-metal shooter

Taralee Caine - Programmer

Jayden McLeod - Programmer

Jonathan Shirlaw - Programmer

Jason Ip - Programmer

Kyle Vlaar (Brookes) - Artist

Renee Holmes - Artist

Thomas Cameron - Artist

Jacques LeSueur - Designer

Kyle Jessen  - Programmer

                         (Acting Designer)

Majority of the group had unofficially agreed

on a “Priest” themed FPSgame (based on

the 2011 movie adaptation and Korean

manga book series) with a top down camera

view.

 

This was my first working with Unreal Engine, so I did spend a few extra out-of-class session learning the ropes of what I been assigned to do. One of the first applications I applied was "weapons damage". Assigning left "mouse-click" to basic gun fire and right "mouse-click" as a "mana" damage skill. Along with the actual discharge of both "weapons", distance, damage to enemy, etc...

I also added a “ragdoll” function to the enemies. This feature enabled the enemies to “fall down” and die, rather than disappear upon initial impact.

Unreal Engine

Blueprints

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